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Andrew MacGregor

Magic: The Gathering

"Teenage Mutant Ninja Turtles"

13 April 2026

1 min 59s


Time to shell out.

Like so many IPs that started as a humble comic book, 'Teenage Mutant Ninja Turtles' has grown arms and legs. Feature films, television series, video games, roller coasters, canned pasta… Leonardo, Donatello, Raphael, and Michelangelo do it all. Now they're the first anthropomorphic turtle brothers to have their own 'Magic: The Gathering' set.

As a man and a woman play the game at home, they wonder how such a crossover came to pass. That's when directors Phil Hawkins and Tony Cervone take us to Wizards of the Coast headquarters, where live-action staff interact with animated livewires. Needless to say, the latter have "turtle-tapping, multiverse-smashing, shell-shocking, ninja-powered" notes for the former.

The turtles have a neat 2.5D look to them, complemented by character design that's the polar opposite of gritty and muted (we'd be surprised if anyone's forgiven Michael Bay yet). They also get stuck into the design of the cards, even it causes a few alarms to go off and threatens to land Leonardo on the banned list. That's how the ninjas have always rolled, however, with MTG managing to keep up.

UK

Electronic Gaming


CREDITS
Production Co: -1 Eyebolls
Director: -1 Phil Hawkins
Producer: -1 Victoria Watson
EP: -1 Rhona Drummond
Creative Director: -1 Garry Marshall
Edit House: -1 Eyebolls
Editor: -1 Phil Hawkins
Animation Director: -1 Tony Cervone
Animation Co: 0 Eyebolls
Color: -1 Company3
Colorist: -1 Dan Moran
Eyebolls
Company3
Review posted: 14 April 2026 - 07:37
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